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FoliagerPRESENTING AT SIGGRAPH 2025! Masters Project aimed at generating realistic foliage for any climate, city, or area using scientific data and artificial intelligence. Completed December 2024. |
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PCG for Flight SimulationDuring my time at Acubed/Airbus, I helped to develop a procedural foliage generation pipeline for flight simulators in Unreal, which used new UE 5 features and computer vision modules to create foliage based on satellite imagery. Resulted in poster submissions to SIGGRAPH and SIGGRAPH Asia 2024. |
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ChatImproVRA multiplayer online game engine developed in Rust. Developed in contribution to the Oregon State University 2023 Engineering Expo. |