Projects

AquaQuest

AquaQuest

Oh no, Poseidon's precious pearl has been stolen! The king of Atlantis calls on you, his bravest water spirit, to take on the water cycle and retrieve it for him. Are you up to the task? Submission to the Pixel Game Jam 2024.
Foliager

Foliager

PRESENTING AT SIGGRAPH 2025! Masters Project aimed at generating realistic foliage for any climate, city, or area using scientific data and artificial intelligence. Completed December 2024.
Procedural Foliage Generation

PCG for Flight Simulation

During my time at Acubed/Airbus, I helped to develop a procedural foliage generation pipeline for flight simulators in Unreal, which used new UE 5 features and computer vision modules to create foliage based on satellite imagery. Resulted in poster submissions to SIGGRAPH and SIGGRAPH Asia 2024.
ChatImproVR

ChatImproVR

A multiplayer online game engine developed in Rust. Developed in contribution to the Oregon State University 2023 Engineering Expo.
Painterly Rendering

Painterly Rendering

A tool developed in C++ and OpenGL that converts any image into a painterly rendered one, or one that looks as though it was hand-painted. Presented and defended as my Honors Undergraduate Thesis in 2023.